As you examine the torch you notice its different than the others. You place your hands on it and feel it slide up. A trap goes off shooting a spike from the wall towards you.

(You gain the [Poisoned] condition for 6 hours. You have disadvantage on Impact rolls. Max Stacks 1. Avoid/Precognition to resist.)

As you recover from the trap you hear the sounds of stone moving, revealing a passage that was hidden before… A scent of musk and mildew hit your nose… You find yourself drawn to the passage… almost as if you are being called home… There is only one choice… Enter the chamber.