While this listing does not guarantee that player to player interactions will follow the guideline focus of what story the game organizers and network wish to run, it does allow players to have a greater level of expectations and understanding of what an event could entail before even having tried the game.
Typically if a story-line will have concepts not on this list, or a concentration of some items that are typically rarely encountered, we will offer an opt-in for that story rather than put the burden of opting-out on the players.
Does Not Contain:
Any content (themes, discussion, jokes, or conversation) that relates to sexual abuse/assault or slavery.
Real world violence or non-consensual physical contact.
Use of real world terms or segregation based on any “ism” or bias (Racism, Sexism, Gender Bias, etc).
Arkansas Ingredients List:
Please see Arkansas's Banned Concepts list.
Communal Living Spaces.
Community Building In and Out of Character.
Conspiracy Theory Themes.
Cooking (In-Game utility, with both professional and hobbyist Out-of-Game cooks).
Discover-able/Hidden World Content (Blueprints for Equipment, Story Lore Evolution).
In-Game Entertainment (music, games, activities meant for leisure).
Focus on Player Character Verses Environment with occasional Player Character Verses Player Character Conflict.
Gender Neutral Bathrooms.
Horror Movie Style Themes.
Images of Visceral Horror.
Intensely Emotional Environments.
Lightest Touch Combat Simulation.
Materials and cannon materials based on the Dystopia Rising Table Top Game Universe.
Monsters (Zombies, Raiders, Mutants, and more).
Nighttime Attacks and All Our “On Guard” Environment.
Non-Player Characters to Represent Friends and Enemies (undead, semi-dead, and living).
Physically Demanding Experiences (Running, Simulated Fighting, Hiking).
Prop Focused Materials System.
Sandbox Style Storytelling.
Self-Driven Plot (plot with no NPCs, on your terms).
Simulated Drug Use and Addiction (no real drugs or alcohol is allowed during events).
Simulated Environmental Threats (Storms, Earthquakes, Plagues, Starvation, and Drought).
Simulated Post-Apocalypse Crafting, Economy, and Politics.
Simulated Psychological Role-Play (real psychological conditions are not used).
Simulated Religious Conflict (A parallel to conflicts of religious ideology via game specific religions without using real world religious sources or content).
Slavery (consented; as Player Characters and NPCs, for Role-Play purposes only).
Splatter Modules (specific modules with forewarning that could get debris on the player).
Strainism (A parallel to racism that does not use real world racist terms, but is used as a parallel to discrimination).
Twenty Four Hour Character Immersion.
Violence, Torture, and Character Death.