Costume Approval Requests must be sent by email to Beth@DystopiaRisingAR.com. Please allow at least 30 business days for the approval process. We cannot guarantee that a costume will be approved in time for the next event, so please plan appropriately.
Background Approval Requests must be submitted via our online form.
Must have background being from the Moon Beam Cavalcade.
Must belong to at least one of these families:
The McAdams family is an old-money family that is refined and used to a plush lifestyle and the advantages that come with it.
The Kirkpatrick are shrewd managers, moneylenders, and innovators. Focused on regaining what they had, they will seek every opportunity to rebuild their empire.
The Morgan family, while not brutes, definitely lack the genteel polish of the others. They are well versed in the arts of negotiation and business but they always exude a slight undertone of physical menace.
The Hilton family are a recent addition to the faction, having failed to go it alone. They are known for being very community oriented and focusing on trade with ‘good’ people. Of the Regal Families, they are the best at negotiation when necessary. As a family they are all of the faith Nuclear Family, specifically Valued Host, and consider all employees as members of their family
The Dillards are the leaders of the group and will often refer to ‘adopting’ the others after the War. They are also old money and refined, but also keen and opportunistic for ways to improve their standing and situation
Roleplay Requirements to avoid any racial connotations. Background approval required.
No requirements beyond what is listed in Dystopia Rising: Live.
No requirements beyond what is listed in Dystopia Rising: Live.
Must have an association with Tarbucks or the Three Daggers.
Must belong to Asphalt Saints or Hell’s Rebels.
No requirements beyond what is listed in Dystopia Rising: Live.
Costume requires approval.
Must be from Tarbucks Trading Co
Costume requires approval.
Costume requires approval.
No requirements beyond what is listed in Dystopia Rising: Live.
May start from the WidowMaker tribe. (You may start with 10 currency, 3 Meaty Bits, and 1 Crafted Melee Weapon)
Costume requires approval.
Costume requires approval.
Costume requires approval.
Tainted from the Riverlands always have some kudzu visible on them.
No requirements beyond what is listed in Dystopia Rising: Live.
No requirements beyond what is listed in Dystopia Rising: Live.
May start from the Iron Tusk Tribe. (Start with 10 currency, 3 Herb, and 1 Crafted Bow/Melee Weapon)
No requirements beyond what is listed in Dystopia Rising: Live.
Costume requires approval.
No requirements beyond what is listed in Dystopia Rising: Live.
No requirements beyond what is listed in Dystopia Rising: Live.
May start as a Member of A.R.C. (Start with 5 Basic Herb, 5 Basic Scrap, 1 Crafted Armor, 1 Crafted Weapon).
Costume requires approval.
No requirements beyond what is listed in Dystopia Rising: Live.
Roleplay Requirements to avoid any racial connotations. Background approval required.
Costume requires approval.
Roleplay Requirements to avoid any racial connotations. Background approval required.
No requirements beyond what is listed in Dystopia Rising: Live.