Arescet Disease
Transmission Vectors: For anyone that is not a Landsman this disease is hyper contractible. This means that if an infected player touches another player they contract this disease. This disease is also transmittable via bodily fluids, and bites or wounds.
Landsmen are naturally resistant towards this disease and can only get it via bodily fluids.
Natural Ones are Immune to this disease.
Description: Arescet is a disease that attacks a Strain’s infection itself, slowly weakening the body, manipulating its infection, and warping the connection between the infected and the Mortis Amaranthine. This causes more intense Mortis Amaranthine experiences.
Stages of Illness:
Stage 1 - Incubation Stage: Black spot near heart. Occasional tender spots on the body. Heal for half as much body as normal.
Stage 2 - Prodromal Stage: All above symptoms/effects. Black veins come out from the heart. Easily bruises. Take 1 extra damage from all sources.
Stage 3 - Acute Stage: All above symptoms/effects. Black veins start reaching to shoulders and stomach. Bleed-out timer half as long. Any timer extending effects are halved as well.
Stage 4 - Declining Stage: All above symptoms/effects. Black veins start reaching arms, legs and neck. If you get within 10ft of another player they get infected with Stage 1 Arescet Disease.
Stage 5 - Terminal Stage: UNKNOWN.
Duration Between Stages: Illness moves forward at the end of each attending game. May be advanced by other plot related effects.
Resolution:
Stage 1 Treatment - 10 minutes Active RP blood transfusion with a Landsman. A Civic Mutant may spend 1 Resolve to count as a Landsman for this effect. Landsman -10 Body and max Body reduced by 5 for the next 12 hours. Basic Medical, Lore: Medical, 5 MP. Prevent the disease from progressing this month.
Stage 2 Treatment - 10 minutes Active RP blood transfusion with a Landsman. A Civic Mutant may spend 1 Resolve to count as a Landsman for this effect. Reduces the Landsmen max Body by 10 for the next 12 hours. Proficient Medical, Lore: Medical, 1 Infection Material, 10 MP. Causes Stage 2 to revert to Stage 1.
Stage 3 Treatment - 10 minutes Active RP blood transfusion with a Landsman. A Civic Mutant may spend 1 Resolve to count as a Landsman for this effect. Reduces the Landsmen max Body by 15 for the next 12 hours. Proficient Medical, Lore: Medical & Lineages, 1 Infection Material, 15 MP. Causes Stage 3 to revert to Stage 1.
Stage 4 Treatment - 10 Minutes Active RP blood transfusion with a Landsman. A Civic Mutant may spend 1 Resolve to count as a Landsman for this effect. Reduces the Landsmen max Body by 20 for the next 12 hours. Master Medical, Lore: Medical, Lineages, 1 Grave Flesh, 20 MP. Causes Stage 4 to revert to Stage 1.
Stage 5 Treatment - UNKNOWN.
