Community Achievement Points (CAPs)

Community Achievement Points is a system of thank-you and rewards that exists to give to players that work to make the community of Dystopia Rising a better place. These points can be turned in for things that will enhance their in-game experience.

This program aims to offer a way to show that the runners of Dystopia Rising branches appreciate people who want to make things better for those around them and want to reward them with the thing that we all came here for: fun!

CAPs are universally recorded in the Database: The number of CAPs received and turned in from anywhere in the network can be found on the players sheets, under the Perks tab.

How to Get Community Achievement Points

CAPs are given at the discretion of game runners to individuals who have gone above and beyond to contribute to the game in a positive way. This can be anything from helping a fellow player to assisting game runners to make things happen.

Below is an example of CAPs awards:

  • Thank You: 10 CAPs (Taking out the trash, refilling a trash can)

  • Life Saver: 50 CAPs (Washing every single dish after a big event)

  • There Are No Words: 100 CAPs (Pulling a vehicle out of the mud)

  • Extra Casting: 20 CAPs per hour

  • Guides: 75 CAPs per event attended

How to use Community Achievement Points

CAPs are Branch Specific:
CAPs are branch-specific and only able to be turned in at the branch they were received. We want people to take part in helping whatever community they are currently in and not just the one they are from.

Good Standing: Individuals must be in good standing to receive awards from turning in CAPs.

Sharing: CAPS cannot be transferred from one player to another. However, you can choose to spend your CAPs to give a reward to someone else.

Community: CAPs can be combined from several players to receive a group reward


50  CAPS

  • Request an NPC teacher for a Non-Profession Impact or Development Skill.

  • Remove a Non-Profession Impact or Development Skill from your sheet.

  • Request an NPC Priest of a desired faith to perform a baptism. May be requested to be done subtlety.

  • Submit a rumor that gets added to Trade Rumors. Must be done 4 weeks before the Game. If this would lead to a CVC action you must discuss it with said person before the game.

  • Receive an additional A.R.C. Work Order Request (Green). Max one per player per event.

  • An additional character swap. Max two per player per event.

100 CAPS

  • Request an NPC Teacher for a Profession, Profession Impact, or Profession Development Skill.

  • Remove a Profession, Profession Impact, or Profession Development Skill.

  • Request an NPC to soothe a Fracture from yourself.

  • Request a low level A.R.C. Job. Max three per event.

  • Receive an additional Work Order Request (Yellow). Max one per player per event.

150 CAPS

  • Request an NPC to remove a Fracture from yourself.

  • May hire one of the Financial Institutions to escort you into town safely at the start of trade (Skip any opening walk-in mod). You may include 1 other PC with you. Max once per event.

  • Request a moderate level A.R.C. Job. Max two per event.

  • Receive an additional Work Order Request (Orange). Max one per player per event.

300 CAPS

  • Submit a Personal Plot Request. We will review and discuss with you what you want and if it is reasonable and executable. This is for a maximum of 3 mods, and a player may only have 1 Personal Plot Request per year. This must be submitted 4 weeks before an event. Staff reserves the right to reject any PPR for any reason.

  • Request an advanced level A.R.C. Job. Max One per event.

  • Receive a Work Order Request (Red). This requires 5+ Player Characters to participate. Maximum once per player (all participating players are included in this).

  • Receive a Work Order Request (Black (Criminal)). This requires 5+ Player Characters to participate. Maximum once per player (all participating players are included in this).

  • ARC hosts an outside group for a large bazaar in the mess hall. This could be a farmer's market, weapons show, or other event. This requires 5+ players to spend CAPs for this benefit. Must be submitted 4 weeks before an event.

600 CAPS

  • Setup your own Zone for Farming, Culinary, or Artisan with an expiration date of 1 year. The player is responsible for providing any props and meeting the necessary amount of Genre (requires staff approval).

  • 1 Additional Character Rewrite. The player may spend all Experience Points on skills before entering play but may not have more Professions that previously possessed. Infection will not reset. Must be the same character story and requires a story component to change Strain.

  • 1 WWE Party Mod. The WWE throw a fucking badass party in town this game. This requires 10+ players to spend CAPs for this benefit. Warning: attending a WWE party may be fun, exciting, dangerous, or deadly. Player discretion is advised. Must be submitted 4 weeks before an event.